AI Insights · Timothy · June 2022
Top 5 Gacha Games Performance in Greece, Q2 2022
An overview of the performance of the top 5 Gacha games in Greece during the second quarter of 2022, based on data from Sensor Tower.
In the second quarter of 2022, the top 5 Gacha games in Greece exhibited varied performance in terms of weekly downloads, revenue, and active users. Here is a detailed look at each game's performance based on data from Sensor Tower.
8 Ball Pool™ from Miniclip.com saw fluctuating weekly downloads, peaking at around 7.9K in mid-April and gradually declining to approximately 4.7K by the end of June. Weekly revenue also showed a downward trend, starting from around $7.5K at the end of March and reducing to about $4.2K by the end of June. The game maintained a relatively steady number of weekly active users, ranging from 76K at the beginning of the quarter to 64K by the end.
Sonic Forces PvP Racing Battle by SEGA experienced a notable increase in weekly downloads, reaching a peak of 7K in late April before declining to around 2.6K by the end of June. Weekly revenue showed a slight increase, peaking at approximately $260 at the end of May. Weekly active users rose significantly from 11.4K at the end of March to a high of 27.3K in late April, before gradually decreasing to around 18.8K by the end of June.
Head Ball 2 - Soccer Game from MASOMO LIMITED saw a decline in weekly downloads from 5.6K at the end of March to about 2.4K by the end of June. Weekly revenue varied, peaking at around $1.8K in late April and early May, and then fluctuating around $1K to $1.3K towards the end of the quarter. The game maintained steady weekly active users, ranging from 37.1K at the beginning of the quarter to 27.2K by the end.
NBA LIVE Mobile Basketball by Electronic Arts showed an upward trend in weekly downloads, starting at around 1.2K at the end of March and peaking at 2.2K in early June. Weekly revenue fluctuated, peaking at approximately $1.3K in early May. The game saw a significant increase in weekly active users, from 13.7K at the beginning of the quarter to a high of 21.3K by the end of May, before settling at around 19.4K by the end of June.
Dislyte from Farlight Games, which was released in May 2022, saw an initial spike in weekly downloads, reaching nearly 10K in the week of its release, before declining to about 600 by the end of June. Weekly revenue peaked at approximately $4.3K in mid-May and then gradually decreased to around $1.6K by the end of June. Weekly active users showed a similar trend, starting from 4.7K in early May and reducing to around 1.3K by the end of June.
For more detailed insights and data on the performance of these games and others, visit Sensor Tower.